Laughing Moose Adventures
One Engine. Infinite Worlds.
What Is LMA?
More than thirty years in the making, Laughing Moose Adventures began as a live-action roleplay system in 1993 and has evolved ever since — through chat-based play, tabletop refinement, and now, a new generation of storytellers.
At its core is a single idea: the Aspect system — a tiered, modular way to build any character, creature, or entity, in any setting, with the same clean foundation underneath.
LMA isn’t one game. It’s an engine.
Explore the Worlds
🌍 Aslos
A modern-day setting that fractures into a world of magic — born from a single character who becomes the origin of sorcery itself.
🤖 Sol 01:001
A far future where angstrombots interface with dimensions beyond our own, producing effects indistinguishable from magic.
➕ More worlds coming — every setting that hasn’t been written yet runs on the same core.
How It Works
| 🎭 Players | Create a Player Character — your voice, your choices, your story. |
| 🎬 Game Master | One person shapes the world, plays every NPC, and adjudicates the rules. |
| 🎲 Dice | A full polyhedral set (d4–d100) resolves uncertainty — the more refined your skill, the bigger the die. |
| 📜 Aspects | A tiered system of capability, from broad instinct to apex-level mastery. |
Beyond the Tabletop
LMA was built to travel. The same foundation powers:
🗡️ Live-Action Roleplay (Where it all began in 1993)
🎓 Classroom Learning Tools
🃏 A Card Game(in development)
🌐 A Future MMO
Ready to Play?
You don’t need experience. You don’t need to know what an “Aspect chain” is yet. You just need a table, some dice, and a story worth telling.
